Prompting Realities — exhibition teaser

Research

Prompting Realities began as a research-through-design inquiry into what happens when prompting stops being a screen activity. The framework on the home page is the practical residue of that inquiry; this page is the argument behind it.

Positioning

Prompting beyond the screen

The application of LLMs in our everyday life has gained momentum since the ChatGPT breakthrough in November 2022. While much attention has been focused on ways to engineer prompts for specific textual results, there is little emphasis on how such iterative prompt engineering techniques can be extended beyond the limitations of screens and into more tangible, physical realities. This shift can empower users, expanding the familiar concept of “end-user programming” to include any type of everyday artefact. Consequently, Prompting Realities envisions an experiential scenario where AI distributes the authoritative role of engineers and designers as creators to end-users, opening up new opportunities to contest, interrupt, resist, or manipulate everyday products under unfair situations—not through a system, but at the edge of usage.

The pipeline, and why it is deliberately thin

The underlying pipeline operates with a simple yet powerful approach: providing a precise description of the prototype (functionality, appearance, etc.) to the large language model. This enables the model to understand the correspondence between computer variables and the effects they can have on reality, in relation to the prototype's functionality. There is little emphasis on specific hardware or software solutions used in the current prototypes, as the project primarily focuses on offering a new experience for users rather than introducing a new AI-powered system. However, the prototypes utilize a range of technologies, including the OpenAI Assistant API, Telegram Bot Interface, and TU Delft IDE Connected Interaction Kit, all of which can be replaced by similar alternatives.

Redistributing agency

Prompting Realities explores the intersection of AI and physical computing, expanding the application of large language models beyond text-based interactions into tangible, real-world contexts. By empowering users to interact with AI-driven prototypes through conversational interfaces, the project pushes classic notions of end-user programming, redistributing control and agency from engineers and designers to everyday users. This shift has the potential to democratize technology enabling resistance, interruption, and subversion opening new avenues for human-AI collaboration. Through experiential AI prototyping, the project provokes speculative reflection on AI's role in shaping our physical and digital environments, encouraging deeper engagement with the evolving relations between humans and machines.

The point of a low threshold is not convenience. If the behaviour of an everyday artifact can be shaped in conversation, then shaping it is available to whoever is using it, not only to whoever engineered it — which makes the behaviour something that can be argued with, interrupted, or refused.

Publications

CHItaly '25 · Full paper

Prompting Realities: Exploring the Potentials of Prompting for Tangible Artifacts

Mahan Mehrvarz, Dave Murray-Rust, Himanshu Verma

Proceedings of the 16th Biannual Conference of the Italian SIGCHI Chapter (CHItaly '25). ACM, New York, NY, USA, Article 57, 1–6.

View publication
interactions · Magazine

Prompting Realities: Reappropriating Tangible Artifacts Through Conversation

Mahan Mehrvarz

interactions 32, 4 (July–August 2025), 10–11.

View publication

Exhibition & gallery

DDW24 poster 1
DDW24 poster 2

Contributors

Partners

AI Futures Lab4TU Design UnitedDutch Design WeekTU DelftStudio Lab

Links